Serious Games as a Tool for the Landscape Education of High School students

The paper highlights the landscape related aspects of the development of a so-called “serious game” about climate change and present feedback from high school student focus groups and expert interviews with teachers. Conclusions are drawn for the further development of landscape visualizations, e.g. that established technologies in the gaming industry such as the Unity3D engine provide affordable and easily usable tools for dynamic and interactive landscape visualization. The focus groups also show that a serious game can engage high school students with environmental and landscape topics on a high level of complexity and that the game has contributed to raising their awareness about the local impacts of climate change. However, it is too early to say whether such a game can lead to changes in behavior as well.

Publikationsart
Beiträge in Monografien, Sammelwerken, Schriftenreihen
Titel
Serious Games as a Tool for the Landscape Education of High School students
Medien
Digital Landscape Architecture 2015
Band
2015
ISBN
978-3-87907-555-3
Autoren
Olaf Gerhard Schroth , Alicia Lavalle, Mathew Ipe Deepti, Stephen R. J. Sheppard
Seiten
336-343
Veröffentlichungsdatum
31.05.2015
Zitation
Schroth, Olaf Gerhard; Lavalle, Alicia; Deepti, Mathew Ipe; Sheppard, Stephen R. J. (2015): Serious Games as a Tool for the Landscape Education of High School students. Digital Landscape Architecture 2015 2015, 336-343.